


The only thing that makes any of these games "scary" is the slight adrenaline rush received by having to kill swarms of weird moving monsters before you get surrounded and mutilated.

If your idea of scary is a Disney park ride where arbitrary props pop out of the walls to scare you, then you need to go ride those some more and put down your controller. DS1 was scary for about the first couple hours until killing monsters became a natural and simple process, there were no more scares to be had. It's not really anymore of an action game than it adding more elaborate action sequences here and there, which by no means are placed in a way that constantly interrupts the gameplay. I don't understand people saying that DS3 is any different than DS1 or 2. I loved that about DS1 but I find that stuff more funny in a twisted way than scary. Usually your head just gets ripped off, body decapitated, maybe a necromorph throws up in your face, but you won't see them pick you up and dismember you piece-by-piece then crawl into your empty neck socket and lumber your corpse around the room. Usually Let me start by saying THE ONLY shortcoming DS3 or DS2 have had to DS1 was less focus on elaborate and sadistic/sick dead sequences. Let me start by saying THE ONLY shortcoming DS3 or DS2 have had to DS1 was less focus on elaborate and sadistic/sick dead sequences.
